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Monday 2nd May 2011
Different Spectrum loading screens

Have you ever wondered why the ZX Spectrum never had the same loading screen for a particular release (usually big budget/film tie-in games). Well, I came across this quite recently when I wondered why World of Spectrum has different versions of the same game, but those different versions sometimes had different "encoding schemes" and its those encoding schemes that determine the type of loader that you'll get!

Here's a small guide, with examples:

So the big question is why have these different encoding mechanisms for these releases? Who wrote them and why aren't they available on all releases instead of being on certain ones? Why is the sky blue? If the answer is 42, is the question still the same? What is the Matrix??

All these questions (and more) need solving, maybe this is something that the boys over at Retro Gamer can help answer?



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