My Thoughts On Doom: E3 2015

So it's been a number of years but finally another installment of Doom has arrived in the incarnation of another remake. But before we delve into my thoughts of the gameplay, lets have a look at a very brief history of Doom.


Doom 1

Shortly after Spear of Destiny, id Software were looking to improve on their newly developed FPS genre with a game based on the Aliens license, however, at the last minute they decided to pull out so that they could have total creative control, which was very unlikely to happen with that licensed property. During the research for Doom, John Carmack produced an engine that featured variable heights and sloping floors. This was later given to Raven Software who used it to craft a lesser known title called ShadowCaster. It was after this research that work on Doom started.

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I've Been Bitten By The Assembler Bug

Yes, it's true. I'm starting to fall in love with assembler - mainly on retro systems. My latest assembler "acquisition" is 6809 programming on the Vectrex. Compared to assembler on the ZX Spectrum it's quite easy and one I'd recommend starting with. If you want to have a go here are a few links to get you started:

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Retro Collect VGM 2015 and Saturn Import Games

Back in February I went to Leeds, with a friend, to Retro Collect's second Video Game Market, which was much bigger than last year and the prices were affordable. It wasn't just the games that were available on sale, there were other consoles and micro computers like the ZX Spectrum (boxed and unboxed), lcd games, gaming t-shirts and lots more. I went hoping to get the Action Replay cart for the Sega Saturn and was thinking about getting a ZX Spectrum and possibly some games.

I winded up getting the Action Replay cart and Soviet Strike for the Saturn.

Retro Collect's Video Game Market held in Leeds Town Hall

I'd been thinking about going down the import route on the Saturn because although it has a decent sized library, in comparison to the Dreamcast, there are some pretty interesting games on the import side, for example Gungriffon and DoDonPatchi....

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Pandora Introduction

Regular readers of this website will know that I used to develop for the GP2X handheld back in around 2004. During the end of the life of the GP2X talk about a new system was touted by both the runners of the GP2X board and GPH themselves. GamePark Holdings, an offshoot from the original company who didn't like the direction that GamePark were heading, decided to make a PSP looking console called the XGP, [Specs: ARM 920T, Open GL supported graphics at 1.5 million polys a second, 480x272 TFT LCD screen, 64MB DDR SDRAM], which failed to materialise. The runners of the GP2X board, however, developed the Pandora – which is how I've managed to complete some of these blog posts. In fact, most of this will be written on my commute to work, largely thanks to the full keyboard, a 10 hour battery and Libre Office!

The ill-fated XGP

I remember eagerly waiting in anticipation for the Pandora to come out...

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Holy 75 Years, Batman! Part 3

The games

Batman has had quite a diverse history on the gaming scene, so here's a selection of the games I managed to play throughout my gaming years – so far.

Batman: The Caped Crusader (1988 – ZX Spectrum)

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HD Desktop Wallpapers

Yesterday, I was watching LGR talking about his favourite covers on game boxes and it got me thinking about something similar on my desktop. With my dual monitor setup, I've been using HD gaming desktop wallpaper, mostly from my GoG purchases but some that aren't. So I'm putting up this post with the images that I have used so far and I'll make a new post in the future when I change my images - I usually change them every month. Oh and these pictures are scaled down (via html attributes) from the usual resolution which is 1920x1080 i.e. you'll see them scaled at about 500 width but when saved it'll be 1920x1080!

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Bob the
Space Janitor


To Bob the
Space Janitor

ET Remake